Terra Vitae
Build worlds•Evolve creatures•Share mods
Coming soon to Steam
  • Windows
  • macOS
  • Linux
  • SteamOS
Concept art · created with the help of AI
An artificial-life game

A living world that carries on without you.

Every creature in Terra Vitae is born from a genome. They wander, eat, play, sleep, court, raise young, grow old and pass their traits on. Shape the land, watch the generations change, and see what life makes of it.

Click to drop fruit. Well-fed Pilosa pair up and lay eggs, and each baby gets its coat from its parents.
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The Pilosa here are drawn by the game's own rig. This little meadow is just for this page; the game's simulation goes much deeper.
Straight from the game

This is what it really looks like.

Terra Vitae is in active development. Every picture here is captured from the current build, so things will keep changing.

Genetics

No two Pilosa are quite the same.

Every Pilosa carries a genome: two copies of every gene, one from each parent. Its genes set its coat colours, its markings, the size of each part of its body, and even how it behaves.

Coat colour

Light, mid and dark pigment genes paint every tuft of fur. They're codominant, so a youngster of two different coats can land somewhere in between. These are some of the coats a new world can start with.

A wild Pilosa
Wild
A cream Pilosa
Cream
A fawn Pilosa
Fawn
A cinnamon Pilosa
Cinnamon
A ginger Pilosa
Ginger
A chocolate Pilosa
Chocolate
A black Pilosa
Black
A blue-grey Pilosa
Blue-grey
A silver Pilosa
Silver
A lilac Pilosa
Lilac
A ginger Pilosa with some white spottingWork in progress · in-game

Markings

White spotting is dominant: one copy is enough for it to show. It spreads up from the chest, belly and paws as its strength rises, until the animal is almost all white.

Points are recessive, needing a copy from each parent, and darken the ears, snout, lower legs and tail tip, as on a Siamese cat. Countershading is codominant: lighter below, darker above.

A cream Pilosa with points
Points
A blue-grey Pilosa with countershading
Countershading

Shape and size

Nine body parts each have a size gene, from three quarters of normal to over a third bigger: ears, eyes, snout, head, chest, body, front and back legs, and tail. Every animal is also a little different from the next, even with the same genes.

A Pilosa with big ears and eyes and a short tail
Big ears and eyes, short tail
A Pilosa with small ears, a long body and a big tail
Small ears, long body, big tail

Dominant

One copy and it shows.

Recessive

Hidden until a youngster gets a copy from each parent.

Codominant

One copy shows partway, two show in full.

Mutation

Now and then a gene changes as it's passed on, always a little. Something very different takes selective breeding over many generations.

Hidden genes

The first animals of every new world carry hidden recessive genes, different every game, waiting to turn up generations later.

The Pilosa above are drawn by the game's own rig. Work in progress.

A whole life

From egg to old age.

A Pilosa hatches from an egg and grows through seven life stages. Adults court, the female lays an egg, and it hatches a few minutes later. In old age its colours slowly fade toward grey.

A Pilosa at the baby stage
Baby
A Pilosa at the juvenile stage
Juvenile
A Pilosa at the adolescent stage
Adolescent
A Pilosa at the young adult stage
Young adult
A Pilosa at the adult stage
Adult
A Pilosa at the old stage
Old
A Pilosa at the ancient stage
Ancient

Drives

Hunger, energy, company, play, oxygen and heat rise and fall, and each animal acts on whichever matters most.

Behaviour

They wander, eat, play, sleep, greet each other, court, sulk and square up to rivals, and carry things about in their mouths.

Family tree

Every animal's family tree, three generations back and two forward, including those that have died.

Your world, saved

Name your animals, save your worlds and carry on later. Pause, or speed time up to see the generations turn.

Living worlds

Worlds with somewhere to be.

Worlds are made of biomes, each with its own temperature. The sun and moon cross the sky, every biome cools at night by its own amount, and the animals live with the heat, the cold and the water.

World 01 at dawn
Dawn
World 01 at noon
Noon
World 01 at dusk
Dusk
World 01 at night
Night
Work in progress · in-game
An underground lake with a waterfall and crystalsWork in progress · in-game
Water and a waterfall below ground

Seven biomes

Ice and snow, jungle, desert, volcanic, underground, aquatic and underground aquatic, each with its own temperature, and hot and cold places within them.

Heat and cold

An animal's body warms and cools with its surroundings. Overheated, it heads for cooler ground; too hot for too long, and it can die. On ice, it slides.

Water

Animated water with bubbles and waterfalls. Some species live on land, some in water, some both: swimmers float, others sink and walk the bottom, and any can run out of air.

Lava and shade

Lava pools and lavafalls glow and light the caves around them, and nothing crosses them. Areas of shade set how much light reaches the ground.

Made the long way

Original art. Built from scratch.

Terra Vitae is one person's work, and it shows in the details.

1

Every creature is original art

Each Pilosa is built from 30 separate parts on its own rig, so it can walk, sleep, play and turn to look at you.

2

A real simulation underneath

Genes, drives and life stages from egg to old age. Every animal is an individual, and passes its genes on to its young.

3

Its own code, its own tools

The simulation, the creatures' rigs and the Studio are written for Terra Vitae, on the Godot engine. Nothing is bought in and re-skinned.

The Pilosa's thirty parts laid out on a sheet
The Pilosa's 30 parts, before the rig puts them together
Background: concept art · created with the help of AI
In the game

Pilosa

Pilosa amica

Soft, curious and endlessly social.

Two Pilosa in the game
Work in progress · in-game
In the game

Glabra

Glabra irata

Quick to temper and at home where the ground runs hot. It squares up to rivals, and when neither backs down, they fight.

Three Glabra in the game
Work in progress · in-game
Concept

Cryptica

Cryptica gemma

Feathered cave-dwellers that glide between the crystal ledges.

In-game pictures of the Cryptica are coming soon.
Concept

Lubrica

Lubrica occulta

Plumed swimmers drifting through water lit from below.

In-game pictures of the Lubrica are coming soon.
Included with the game

The tools that made the game are yours too.

Terra Vitae Studio is the editor the game is built in, and it comes with it. Make your own worlds, items and creatures, then share them.

Make it yours

Your own creatures, items and worlds

What you make in the Studio loads straight into the game, and a world can hold several species at once.

Share your animals

Export any animal to a file and bring it into another world, genes and all.

Coming soon

Scripting

A sandboxed scripting language for new behaviours: what happens when something is eaten, pushed, or the clock strikes.

Coming soon

Mods

Official and community add-ons, to share what you've made.

The devlog

Follow it as it grows.

All posts →

The Glabra comes to life

The second species walks, runs and leaps through the world, picks fights, and goes looking for food and water on its own.

How a Pilosa gets its looks

Genes, mutations, coat colours and white spotting: how every Pilosa ends up one of a kind.

Welcome to the Terra Vitae devlog

What Terra Vitae is, where it's up to, and what this devlog is for.

Made by one person

Terra Vitae is made by a solo developer,
and published by WhiteFish Creative Limited.

Coming soon to Steam.