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How a Pilosa gets its looks

Genes, mutations, coat colours and white spotting: how every Pilosa ends up one of a kind.

Every Pilosa you meet in Terra Vitae is built from its genes. Nothing about how it looks is picked at random when it hatches: it comes from its mother and father, with the odd surprise along the way. Here’s how that works.

Two copies of everything

A Pilosa carries two copies of every gene, one from each parent, picked at random from each parent’s pair. How a gene shows depends on its kind, the way it’s thought to work in ball pythons:

Coat colour

Three pigment genes, light, mid and dark, paint every tuft of fur. They’re codominant, so a youngster of a ginger parent and a silver one can land somewhere in between. A new world starts with coats like wild, cream, fawn, cinnamon, ginger, chocolate, black, blue-grey, silver and lilac.

A blue-grey Pilosa, drawn by the game's rig.Work in progress · in-game
A blue-grey Pilosa, drawn by the game’s rig.

Markings

White spotting is dominant. It spreads up from the chest, belly and paws as its strength rises, until at full strength the animal is almost all white, with only its eyes and nose unchanged.

A ginger Pilosa with a little white spotting.Work in progress · in-game
A ginger Pilosa with a little white spotting.
The same coat with white spotting near full strength.Work in progress · in-game
The same coat with white spotting near full strength.

Points are recessive: they darken the ears, snout, lower legs and tail tip, as on a Siamese cat. Countershading is codominant: lighter below, darker above.

A cream Pilosa with points.Work in progress · in-game
A cream Pilosa with points.

Shape and size

Nine parts of the body each have a size gene: ears, eyes, snout, head, chest, body, front legs, back legs and tail. Each can run from three quarters of normal to over a third bigger. On top of that, every animal has its own small differences, so two Pilosa with the same genes still don’t look quite alike.

Big ears, big eyes, a short snout and tail.Work in progress · in-game
Big ears, big eyes, a short snout and tail.

Mutation

Now and then a gene changes as it’s passed on. It’s rare, and the change is always small. Selective breeding should take generations and generations to get to something that’s very different, like a blue Pilosa with small ears and bigger eyes.

Hidden genes

The first Pilosa in every new world carry hidden recessive genes, different every game. They can sit unseen for generations, until two carriers have young together and something new turns up.

Growing old

Genes don’t only show at birth. Through the last two stages of life, old and ancient, a Pilosa’s colours slowly fade toward a pale grey.

An ancient Pilosa, its coat fading.Work in progress · in-game
An ancient Pilosa, its coat fading.

All of this is work in progress, and the genes will keep growing as the game does.

Coming soon to Steam.