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Welcome to the Terra Vitae devlog

What Terra Vitae is, where it's up to, and what this devlog is for.

Terra Vitae is an artificial-life game. Every animal in it is born from a genome: it wanders, eats, plays, sleeps, courts, raises young, grows old and passes its traits on. I’m making it on my own, and this devlog is where I’ll share how it’s going.

Where it started

The first proof of concept had round, fluffy placeholder Pilosa drawn by the code itself, a flat floor and a few food pellets. Even then, they wandered, ate, played, slept, greeted each other and stood off against rivals.

The first proof of concept: round placeholder Pilosa and their food.Work in progress · in-game
The first proof of concept: round placeholder Pilosa and their food.

And now, the Pilosa are drawn from real artwork on their own rig, with genes, life stages and a whole world to live in.

The Pilosa today, in the World.Work in progress · in-game
The Pilosa today, in the World.

Where it’s up to

Three Pilosa in World 01.Work in progress · in-game
Three Pilosa in World 01.
The Pilosa open in the Studio's species editor.Work in progress · Studio
The Pilosa open in the Studio’s species editor.

What’s next

The Glabra comes first. After it, more species from the concept art, including the Cryptica and the Lubrica. Videos of the game will follow soon on YouTube.

Everything you see of the game here is work in progress, so expect it to change as it grows.

Coming soon to Steam.